[fmII] rxvt-unicode 8.4 released (Default branch)
sasha at aftercode.net
Mon Oct 29 15:32:02 CET 2007
Bernhard Walle wrote:
> * noreply at freshmeat.net <noreply at freshmeat.net> [2007-10-27 23:05]:
>> The changes in this release are as follows:
>> The transparency code has been overhauled and further improved, adding
>> XRender transparency and other goodies to the already extensive set of
> Transparency is completely broken here.
> URxvt.transparent: True
> URxvt.tintColor: black
> URxvt.shading: -15
> URxvt.fading: 0
> looks like shading == 0.
Ok, the docs are wrong - shading should be in range of 0 to 200, with
values between 0..100 - darkening image and 100...200 - brightening image.
Also I'm not sure what you have attempted to accomplish with tintColor:
Pure black and pure white can never be used as tint colors and basically
are ignored. Probably another addition to the docs is needed.
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